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    附近的重塑:空间计算时代 | Social Layer
    山海坞ShanhaiWoo
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    附近的重塑:空间计算时代
    Past
    讲座沙龙
    山海讲堂
    工作坊
    Amber (bah.eth)
    Host
    Mon, Aug 14, 2023
    02:00 - 04:30 GMT+0

    I’m Amber (Twitter: bah_eth, https://botao.hu/), a Spatial Computing Researcher and Creative.
    我是Amber,一个空间计算研究者和创作者。 I would like to lead a philosophical discussion for spatial computing in ShanhaiWoo.
    我想在山海坞发起一场关于空间计算的简单科普,以及更重要的是一场哲学思辨的讨论。

    The content and schedule is tentative. Let's find out how many people are interested in spatial computing here.

    时间为下周一10:00,是一个讲座+工作坊的性质。

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    Reforming Vicinity: Spatial Computing Era 附近的重塑:空间计算时代

    What’s that Reality in the Future? Metaverse ? Network State? 在未来,现实会是怎么样?元宇宙 还是 网络国家?

    “A dream you dream alone is only a dream. A dream you dream together is reality.” — John Lennon and Yoko Ono.
    独自一个人的梦,不过是梦想。拥有一起做梦的人,梦想才会成为现实。

    Table of Content

    Chapter 1. Spatial Computing 空间计算

    1. Spatial Computing Era 空间计算时代

    2. Mixed Reality Continuum: VR vs AR 虚拟现实 vs 增强现实

    3. Form Factor of Spatial Computer 空间计算机的形式

    4. Spatial User Interactivity 空间计算人机交互

    5. Media characteristics for Spatial Computing: Spatial Permissionless 空间性的免准入

    Chapter 2. Reforming Vicinity 重塑附近

    1. Spatial Distance 空间距离

    2. Social Distance 社交距离

    3. Copresence 共现

    4. Biological limitations & BCI 生物限制与脑机接口

    5. Storytelling vs Experience 叙事与体验

    6. Onsite vs Online 在地与在线

    7. Relationship Value 关系价值

    8. Spatial Computing reforms Vicinity 空间计算重塑附近

    9. Dream Together is Reality(一起做梦就是现实)

    Chapter 3. Metaverse (MV) vs Network State (NS) 元宇宙和网络国家

    1. Metaverse: A Distopian.

      1. Business model: Freemium vs Premium (Facebook vs Apple)

    2. Network State: A Utopian.

      1. Balaji vs Zuzalu.

      2. Colony vs Coordi-Nation. (殖民与协调国家)

      3. Religion vs Community. (宗教与社区)

    3. Doctrine: CCP vs NYT vs BTC (教义:党 vs 纽约时报 vs 比特币)

    4. How Spatial Computing accelerates MV and NS?

      1. Zuzaland: Zuzalu Mixed Reality Experiment (在Zuzalu的一场混合现实试验)

      2. Pop-up City vs Geocaching (临时城市与地理藏宝)

      3. Roblox vs Pokemon-Go

    5. Topology from Time Persepective (从时间的角度看未来的网络世界的拓扑结构)

      1. Layer by Layer (Network State)

      2. World by World (Metaverse)

      3. Digital Longevity (数字永生)

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